KP34302 AUGMENTED REALITY / VIRTUAL REALITY
No. |
Title |
Item Location |
Call Number |
1 |
Erin Pangilinan, Steve Lukas, Vasanth Mohan (2019). Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing. O'Reilly Media. |
N/A |
N/A |
2 |
Titus Winter, Tom Manshreck and Hyrum Wright. 2020. Software Engineering at Google: Lessons Learned from Programming Over Time .1st Edition. O'Reilly Media. |
N/A | N/A |
3 |
Jorge R. Lopez Benito, Enara Artetxe Gonzalez (2019), Enterprise Augmented Reality Projects: Build real-world, largescale AR solutions for various industries, Packt Publishing. |
N/A |
N/A |
4 |
Irena, Cronin & Robert, Scoble (2020). The Infinite Retina: Spatial Computing, Augmented Reality, and How a Collision of New Technologies are Bringing About the Next Tech Revolution. Packt Publishing. ISBN-13: 978-1838824044 |
N/A |
N/A |
5 | Giuliana Guazzaroni, Anitha S. Pillai, (2019), Virtual and Augmented Reality in Education, Art, and Museums (Advances in Computational Intelligence and Robotics), 1st Edition, IGI Global. |
N/A |
N/A |